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Garrett in Skyrim. :D
Stephen Russell is the voice actor for both Barbas and Clavicus. :) He is brilliant, the voice of Garrett (and many others, including Karras) in the Thief series, he was also in System Shock 2, Arx Fatalis, the Freedom Force games and Fallout 3, lending his voice to lots of awesome charcters. 
What is locked, can be opened.
What is hidden, can be found.
What is yours, can be mine!
Warren Spector talks Thief: Deadly Shadows
Unlike some other fans, I loved this game too. Can’t wait to know what Eidos Montreal is doing with Thief 4. I really hope they won’t mess it up.
The last day of Looking Glass Studios. :’(
You are witnessing a very sad day in gaming history, these people were responsible for some truly brilliant games. This footage was recorded by Mike Chrzanowski, who worked on Thief Gold and Thief 2 as a designer, watch all five clips.
“Right, go for it. Go.”
“Go where?”
“Go anywhere you want. Just go home.”
Here’s the last message they posted on their site:
“We intentionally charted new game design territory … to thrive and grow the game industry must take some creative risks and continue to innovate. Although Looking Glass has fallen, we pass on the flag to those who are up to the challenge.”
Sadly, I don’t think there are a lot of studios up to the challenge…
Tim Stellmach: “It’s been just over 10 years since LookingGlass Studios went out of business, and I lost my first job in the game industry. My coworker Mike Chrzanowski (two-time coworker, actually, since he’s now at Vicarious Visions) videotaped the last day of business, and has just put it up on YouTube.
I can’t help but have a mixture of reactions, of course. I thought at the time that it was odd (and Mike is very often odd, usually in a good way), but I sure am glad now that he did it. Memory is such a hazy thing, and it’s good to see all of this again.
I don’t even remember helping to come up with that puzzle that Marc Leblanc mentions, the one where you have to take the severed head to the retina scanner. I always thought that puzzle was awfully clever, and now I know why!
I’m pretty sure that’s me in the background audio of Steve Pearsall’s shot, talking about how the then-unreleased Deus Ex was going. I’d just recently taken a week’s vacation down in Austin, and had spent some time visiting Ion Storm and giving them comments on the game. Hence my “Special Thanks” appearance in the game credits.
I was so damn young! I was so happy, even with what was going on, just to have shared it with people I liked and respected so well.”